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Double Ball Roulette
Game Rules
The objective in Double Ball Roulette is to
predict the number or numbers on which two balls will come to rest. The wheel
includes the numbers 1-36 plus a single 0.
After the time allotted for betting has expired, two balls are released by a
device. The balls travel in the same direction and at the same speed, but one
always trails the other. Each ball eventually comes to rest in a numbered pocket
within the wheel. The balls may land in the same or in different pockets.
Bet Types
You can place many different kinds of bets on the
Double Ball Roulette table. Each type of bet covers a certain range of numbers
and has its own payout odds.
- Bets placed on a numbered space or on a line
between them are called INSIDE BETS. You win on your inside bet when at
least one ball lands on a number that satisfies the bet. You win double if
both balls land on numbers that satisfy the inside bet.
- Bets placed in the special boxes below and
to the left of the table are called OUTSIDE BETS. You win on your outside
bet when both balls land on numbers that satisfy the bet.
INSIDE BETS:
- Straight Up - Place your chip directly on
any single number (including zero).
- Split Bet - Place your chip on the line
between any two numbers, either on the vertical or horizontal.
- Street Bet - Place your chip at the end of
any row of numbers. A street bet covers three numbers.
- Corner Bet - Place your chip at the corner
where four numbers meet. All four numbers are covered.
- Line Bet - Place your chip at the end of two
rows on the intersection between them. A line bet covers all the numbers in
both rows, for a total of six numbers.
OUTSIDE BETS:
- Column Bet - Place your chip in one of the
boxes marked "8 to 1" at the end of a column. To win, both balls must land
on any of the 12 numbers in that column.
- Dozen Bet - Place your chip in one of the
three boxes marked "1st 12," "2nd 12" or "3rd 12". To win, both balls must
land on any of the 12 numbers in that set.
- Red - Place your chip on shape coloured red.
To win, both balls must land on any of the 18 red numbers.
- Black - Place your chip on shape coloured
black. To win, both balls must land on any of the 18 black numbers.
- Red/Black - Place your chip on shape
coloured half red and half black. To win, one ball must land on any red
number, and the other ball must land on any black number.
- Even - Place your chip in the box marked
"EVEN". To win, both balls must land on any of the 18 even numbers.
- Odd - Place your chip in the box marked
"ODD". To win, both balls must land on any of the 18 odd numbers.
- 1-18 - Place your chip in the box marked "1
TO 18". To win, both balls must land on any number from 1 to 18.
- 19-36 - Place your chip in the box marked
"19 TO 36". To win, both balls must land on any number from 19 to 36.
- Two balls on any number - Place your chip in
the betting area on the bottom left. To win, both balls must land on the
same unpredicted number.
- Two balls on selected number - Place your
chip on a particular number in the oval-shaped betting area. To win, both
balls must land on this predicted number...
Neighbour Bets
Click the NEIGHBOUR BETS button to view a special
oval-shaped betting area that allows you to more easily place neighbour bets and
other special bets. Re-click the button to close/re-open this feature.
Each bet covers a different set of numbers and
offers different payout odds. When you hover your cursor over any neighbour bet
or special bet on the racetrack, the spots on the betting table where chips
would be placed are highlighted. Simply click the bet to place these chips.
Tiers du Cylindre
This bet covers a total of twelve numbers that include 27, 33 and the numbers
that lie between them on the side of the roulette wheel opposite to zero. 6
chips are placed as follows:
- 1 chip on the 5/8 split
- 1 chip on the 10/11 split
- 1 chip on the 13/16 split
- 1 chip on the 23/24 split
- 1 chip on the 27/30 split
- 1 chip on the 33/36 split
Orphelins a Cheval
This bet covers a total of eight numbers on the two segments of the roulette
wheel not covered by the voisins du zero and tiers du cylindre bets above. 5
chips are placed as follows:
- 1 chip on 1 (straight up)
- 1 chip on the 6/9 split
- 1 chip on the 14/17 split
- 1 chip on the 17/20 split
- 1 chip on the 31/34 split
Voisins du Zero
This bet covers a total of seventeen numbers that include 22, 25 and the numbers
that lie between them on the side of the roulette wheel that contains zero. 9
chips are placed as follows:
- 2 chips on the 0/2/3 street
- 1 chip on the 4/7 split
- 1 chip on the 12/15 split
- 1 chip on the 18/21 split
- 1 chip on the 19/22 split
- 2 chips on the 25/26/28/29 corner
- 1 chip on the 32/35 split
Jeu Zero
This bet covers zero and the six numbers in close proximity to zero on the
roulette wheel: 12, 35, 3, 26, 0, 32 and 15. 4 chips are placed as follows:
- 1 chip on the 0/3 split
- 1 chip on the 12/15 split
- 1 chip on 26 (straight up)
- 1 chip on the 32/35 split
A neighbour bet covers a particular number as well as other numbers that lie in
close proximity to it on the roulette wheel. To place a neighbour bet, click a
specific number on the racetrack. A chip will be placed on the chosen number and
on numbers that neighbour it to the right and left. Click on the circular "-"or
"+" button to increase or decrease the set of neighbours to the right and left
of the chosen number.
Payouts
Your payout depends on the type of placed bet.
Inside bets:
Outside bets:
Return to Player
The optimal theoretical return-to-player
percentage is 97.30%.
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