[ VERBATIM FROM CASINO RULES PAGE...]

Blackjack Rules - Live Dealer Casino (8 - Deck shoe)

The Object of the Game:

The object is to achieve a higher card count than the croupier without exceeding a count of 21.


How to Play the Game

Bets are placed on the blackjack table in the circle immediately in front of you. Each bet must be made in accordance with the minimum and maximum table limits, which vary from table to table. Players must place and confirm their bets before the end of the betting period, which ends when the croupier announces "No more bets."

The Play - Beginning on the croupier's left, a card is dealt face up to each player in turn with the croupier being last in rotation. A second card is then dealt in the same manner, face up to each player; the croupier does not get a second card yet.

Once all initial cards are dealt, each player gets a turn to improve their counts. The order of the turns is the same as the order the cards were dealt. During your turn, you have the option of standing or hitting (drawing) one or more cards to improve your count. Once you stand, your turn is over. If you exceed a count of 21, this is called a bust, and you lose your bet immediately; otherwise, your bet remains unresolved. If your initial count (with two cards) is 21, this is called a blackjack. You are not allowed to draw to (hit on) a blackjack. If there is no possibility that the croupier also has a blackjack (that is, the croupier's card is neither a face card, a Ten, nor an Ace), then you win your bet immediately upon the start of your turn, and your bet is paid off at 3 to 2. If there is a possibility that the croupier also has a blackjack, the resolution of your bet is delayed until the croupier's final count is established.

After all players have had a turn, the croupier takes a second card, then stands or draws as appropriate, according to the house strategy. If the croupier exceeds a count of 21, she busts, and all unresolved bets are winners. If she stands without busting, each player's count is then compared to the croupier's. If your count is closer to 21 than the croupier's, you win. If the croupier's is closer, you lose. If you and the croupier tie, the bet is a push (or standoff), which means you neither win your bet nor lose it. Once all bets have been resolved, the croupier announces the beginning of the next betting period.

The Cards - Face cards (Jacks, Queens, and Kings) are worth 10, while Aces are worth 1 or 11. After a player has stood, a hand containing one or more Aces is considered to be at its highest possible value without exceeding 21.

Player Options

After the first two cards are dealt, each player gets an opportunity to improve their counts. They may also alter their wagers in the following ways:

Splitting Pairs

Pairs, two cards of equal rank, may be split into two separate hands, each with a bet equal to the original bet amount. If you split your hand, the first subhand is dealt a second card, and you are permitted to stand or hit one or more cards to improve the count. Once you stand on your first subhand, your second subhand is dealt a second card, and you are then permitted to stand or hit on that hand.

Split Aces are an exceptional case. When you split a pair of Aces, each subhand receives exactly one additional card with no option to you to hit. Further, a count of 21 with the two cards in a subhand of split Aces is not considered a Blackjack, and will lose to a croupier's Blackjack. Subhands may not be resplit.

Cards of the same value can be split one time. Example: Player is dealt two 7's and splits them, the next card out is another 7, the player will have to play that hand as a 14, and may choose to hit or stand. If the the player is splitting Aces, only one card will be dealt to each Ace.

If a player splits pairs against an eventual dealer blackjack, the player will only lose his initial wager, as the split wager and any subsequent wagers (double down) will be refunded.

Doubling Down

After the first two cards are dealt, you have the option to double down, which means you wager an additional amount equal to your original bet and receive exactly one more card on that hand. You may also double down after splitting a pair, except in the case of splitting Aces (because split Aces are only permitted a second card).

If a player doubles down against an eventual dealer blackjack, the additional bet will be refunded back to the player's account, resulting in just the original wager being lost.

Insurance

If the croupier's up card is an Ace, you may obtain insurance, which is a wager of a sum equal to one half of your original bet. If the croupier draws a Blackjack, the insurance pays two to one. If the croupier fails to draw a Blackjack, you lose your insurance. You may obtain insurance even if you have blackjack. **If you accept the Insurance the system will not allow you to ask for more cards. If you are dealt a Blackjack and the dealer has an Ace showing you may opt for even money.

Surrender

Surrender offers the player the choice to fold their hand at half of the original bet. The option for surrender will appear for all hands, except when the dealer's up card is an ace. The decision must be made prior to taking any other action on the hand.

The House Strategy

Unlike the players, the house has no choice in whether it hits or stands on its hand. The house must:

Hit on a count of 16 or less.
Stand on 17 or more.

Payouts 

A Blackjack, a two-card 21 not arising on a split, is paid at three to two as long as the dealer does not also have a Blackjack. If both you and the dealer have a Blackjack, the bet is a push. A Blackjack beats any three-or-more-card 21.

All other winning bets are paid at one to one.

A dealer/player tie is a push, and neither wins nor loses.

You bust and lose your bet with a card count exceeding 21.

Blackjack House Rules

Attention Players: We are pleased to announce that we now have logic in place that will apply Blackjack Basic Strategy to your hand in the event you lose connection with our system. Basic strategy will be applied in the event you lose connection from our servers anytime after the bet timer expires. When you review the chart below you will notice that we needed to modify the basic strategy in certain cases. The cases we needed to change are related to hands that are recommended to be splits as well as those that are recommended to be doubled down. When Basic Strategy recommends a split or double down, our system will NOT be able to process this action, due to the fact we have no way of debiting the money from your account. We hope that you find this new service of value.

Please note that if you are connected and do not make a decision as to hit, stand, double, split, surrender or stand in the allotted time, our system will treat that as a stand and no further cards will be dealt to your hand.

Please make sure of the selection you make before clicking on it. WE WILL NOT BE ABLE TO GO BACK AND GIVE YOU A CARD UNDER ANY CIRCUMSTANCES.

During the fanning/shuffling process, if a player places a wager and then leaves the table prior to the start of the hand, the player's bet will be cancelled. After a game has begun, if a player leaves his seat after placing a wager, the hand will continue utilizing Basic Strategy (please see chart below).

After a shuffle is completed, all decks will be cut at 25% and the yellow cut card will be placed at a depth of approximately 50% of the shoe.

If the yellow card is the first card in the shoe to start a new hand, one last hand will be dealt. If the yellow card comes out during the hand, that hand will be the final hand played and the shoe will be deemed complete and a new shuffle will be done.

Dealers change tables on a rotating basis every 30 minutes. A card is burned on each dealer change according to the following guidelines: After a shuffle there will be one card burned. After each dealer change one card will be burned. A temporary dealer change (restroom break) will not have any cards burned. If a dealer change occurs immediately after a shuffle, there will be only one burned card and not two.

If it is necessary to temporarily close a table, any un-played hands will be cancelled.

If a player clicks an action button (hit, stand, split, double, surrender, etc.) and then changes his mind, there is no recourse to the player and the hand will continue, based on his action selected.

If cards are dealt out of order (player is skipped), if possible, the supervisor will rearrange the cards to the proper sequence. This will only apply if the secondary cards have not been dealt. Otherwise, the hand will be cancelled. If too many cards have been dealt versus the number of players available, the hand will be cancelled.

If the dealer starts dealing prior to the system starting, the cards will be repositioned and rescanned to the same sequence.

If the dealer picks up the player's cards prior to the hand being completed, the cards will be replaced in the correct sequence and the game will continue on to its completion. The animation will be used for proper verification regarding the replacement of cards by position.

If an extra card comes out of the shoe after the game is completed and that card is visible to the players, that card will still be used as the next card to be dealt at the beginning of the next hand.

If a card falls off the table the supervisor will replace it in its proper position.

If a bad scan occurs, (two cards coming out of the shoe at the same time) the hand will be cancelled.

If the dealer deals cards to an empty seat, the cards will be repositioned to the proper sequence.

If the system disconnects a player from an ongoing game, a manual return will be applied to the player's balance.

Players may only play one hand at a time. Multiple hands cannot be played by the same player concurrently.


livedealer.org